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Real floating-point type, usually mapped to an extended precision floating-point number format. Actual properties unspecified. Actual properties unspecified. It can be either x86 extended-precision floating-point format (80 bits, but typically 96 bits or 128 bits in memory with padding bytes ), the non-IEEE " double-double " (128 bits), IEEE ...
If a decimal string with at most 6 significant digits is converted to the IEEE 754 single-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 single-precision number is converted to a decimal string with at least 9 ...
Because floating-point numbers have limited precision, only a subset of real or rational numbers are exactly representable; other numbers can be represented only approximately. Many languages have both a single precision (often called float ) and a double precision type (often called double ).
In many C compilers the float data type, for example, is represented in 32 bits, in accord with the IEEE specification for single-precision floating point numbers. They will thus use floating-point-specific microprocessor operations on those values (floating-point addition, multiplication, etc.).
For example, the number 2469/200 is a floating-point number in base ten with five digits: / = = ⏟ ⏟ ⏞ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346.
However, on modern standard computers (i.e., implementing IEEE 754), one may safely assume that the endianness is the same for floating-point numbers as for integers, making the conversion straightforward regardless of data type. Small embedded systems using special floating-point formats may be another matter, however.
%a : Scan a floating-point number in its hexadecimal notation. %d : Scan an integer as a signed decimal number. %i : Scan an integer as a signed number. Similar to %d, but interprets the number as hexadecimal when preceded by 0x and octal when preceded by 0. For example, the string 031 would be read as 31 using %d, and 25 using %i.
These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).