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A zero-sum game is also called a strictly competitive game, while non-zero-sum games can be either competitive or non-competitive. Zero-sum games are most often solved with the minimax theorem which is closely related to linear programming duality, [5] or with Nash equilibrium. Prisoner's Dilemma is a classic non-zero-sum game. [6]
The first theorem in this sense is von Neumann's minimax theorem about two-player zero-sum games published in 1928, [2] which is considered the starting point of game theory. Von Neumann is quoted as saying "As far as I can see, there could be no theory of games
The power rule for differentiation was derived by Isaac Newton and Gottfried Wilhelm Leibniz, each independently, for rational power functions in the mid 17th century, who both then used it to derive the power rule for integrals as the inverse operation. This mirrors the conventional way the related theorems are presented in modern basic ...
Strategic dominance links the Monty Hall problem to game theory. In the zero-sum game setting of Gill, [56] discarding the non-switching strategies reduces the game to the following simple variant: the host (or the TV-team) decides on the door to hide the car, and the contestant chooses two doors (i.e., the two doors remaining after the player ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
It is a fundamental property of the derivative that encapsulates in a single rule two simpler rules of differentiation, the sum rule (the derivative of the sum of two functions is the sum of the derivatives) and the constant factor rule (the derivative of a constant multiple of a function is the same constant multiple of the derivative).
The slope field of () = +, showing three of the infinitely many solutions that can be produced by varying the arbitrary constant c.. In calculus, an antiderivative, inverse derivative, primitive function, primitive integral or indefinite integral [Note 1] of a continuous function f is a differentiable function F whose derivative is equal to the original function f.
In game theory terms, an expectiminimax tree is the game tree of an extensive-form game of perfect, but incomplete information. In the traditional minimax method, the levels of the tree alternate from max to min until the depth limit of the tree has been reached. In an expectiminimax tree, the "chance" nodes are interleaved with the max and min ...