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Sam Machkovech of Ars Technica called the game "a clever way to interpret the gushing fountain of data that is Wikipedia's API". [1] Stephanie Chan of GamesBeat called it "cold and alien" when she first played and saw descriptions of the places, but said that she later realized that one could further interact with locations, such as examining things and talking to people.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Sherlock is a 1984 text adventure developed under the lead of Philip Mitchell [1] by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy. [2] Technically, the adventure builds upon the 1982 title The ...
Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [ 1 ] [ 2 ] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed.
Dunnet is a surreal, cyberpunk [1] text adventure written by Ron Schnell, based on a game he wrote in 1982. [2] The name is derived from the first three letters of dungeon and the last three letters of ARPANET. [citation needed] It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992. [3]
Die Kathedrale (English: The Cathedral) is a 1991 German text adventure game developed by Weltenschmiede and published by Software 2000 for the Amiga and DOS. Die Kathedrale is part of a text adventure trilogy; it is preceded by Das Stundenglas (1990) and succeeded by Hexuma (1992). The trilogy lacks an overarching plot, and in each entry the ...