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  2. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  3. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.

  6. HEC-RAS - Wikipedia

    en.wikipedia.org/wiki/HEC-RAS

    3D view. HEC-RAS is simulation software used in computational fluid dynamics – specifically, to model the hydraulics of water flow through natural rivers and other channels.. The program was developed by the United States Army Corps of Engineers in order to manage the rivers, harbors, and other public works under their jurisdiction; it has found wide acceptance by many others since its ...

  7. Rainflow-counting algorithm - Wikipedia

    en.wikipedia.org/wiki/Rainflow-counting_algorithm

    This method considers the flow of water down of a series of pagoda roofs. Regions where the water will not flow identify the rainflow cycles which are seen as an interruption to the main cycle. Reduce the time history to a sequence of (tensile) peaks and (compressive) valleys. Imagine that the time history is a template for a rigid sheet ...

  8. SMS (hydrology software) - Wikipedia

    en.wikipedia.org/wiki/SMS_(hydrology_software)

    "The obtained numerical models were developed using the program Surface-water Modeling System (SMS) v.10.1.11, which was designed by experts from Aquaveo company. The hydrodynamics of the studied sector, obtained using the SMS module named RMA2 [13], served as input for the RMA module 4, which determined the pollutant dispersion" (Marusic and ...

  9. Unreal Engine 1 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_1

    Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.