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  2. Reverse video - Wikipedia

    en.wikipedia.org/wiki/Reverse_video

    A value of 1 becomes 254, 2 of 253, and so on: n is swapped for r - n, for r levels of brightness. This is occasionally called a ones' complement. If the source image is of middle brightness, reverse video can be difficult to see, 127 becomes 128 for example, which is only one level of brightness different.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time , which is the amount of time it takes for a pixel to change from one brightness value to another.

  4. Reverse motion - Wikipedia

    en.wikipedia.org/wiki/Reverse_motion

    Reverse motion (also known as reverse motion photography or reverse action) is a visual effect in cinematography whereby the action that is filmed is shown backwards (i.e. time-reversed) on screen. It can either be an in-camera effect or an effect produced with the use of an optical printer .

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  6. Screen burn-in - Wikipedia

    en.wikipedia.org/wiki/Screen_burn-in

    Burn-in on a monitor, when severe as in this "please wait" message, is visible even when the monitor is switched off. Screen burn-in, image burn-in, ghost image, or shadow image, is a permanent discoloration of areas on an electronic visual display such as a cathode-ray tube (CRT) in an older computer monitor or television set. It is caused by ...

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  8. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source.

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