Search results
Results from the WOW.Com Content Network
On February 26, 2018, Khronos announced that Vulkan became available on macOS and iOS products through the MoltenVK library. [7] Valve announced that Dota 2 will run on macOS using the Vulkan API with the aid of MoltenVK, [8] and that they had made an arrangement with developer The Brenwill Workshop Ltd to release MoltenVK as open-source software under the Apache License version 2.0.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor, OpenGL. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. [23] The overall concept and feature set of Vulkan is similar to concepts seen in Mantle and later adopted by Microsoft with Direct3D 12 and Apple with Metal.
Mesa Software Driver VIRGL starts Vulkan Development in 2018 with GSOC projects for support of Virtual machines. [108] Lavapipe is a CPU-based Software Vulkan driver and the brother of LLVMpipe. Mesa Version 21.1 supports Vulkan 1.1+. [109] Google introduces Venus Vulkan Driver for virtual machines in Mesa 21.1 with full support for Vulkan 1.2 ...
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.
LunarG is developing tools and infrastructure for the Vulkan graphics API, designed to be the successor for OpenGL, [8] with sponsorship from Valve. This includes an open source SDK for Vulkan, released together with the finalised Vulkan 1.0 specification. This SDK includes tools for developing Vulkan applications on Windows and Linux ...