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  2. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    Similar to C#, a Java extension method is declared static in an @Extension class where the first argument has the same type as the extended class and is annotated with @This. Alternatively, the Fluent plugin allows calling any static method as an extension method without using annotations, as long as the method signature matches.

  3. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  4. Fully qualified name - Wikipedia

    en.wikipedia.org/wiki/Fully_qualified_name

    [3] and C#. [4] In Java, ActionScript, [5] and other object-oriented languages the use of the dot is known as "dot syntax". [6] Other examples include: As an example of a relational database, in Microsoft SQL Server the fully qualified name of an object is the one that specifies all four parts: server_name.[database_name].[schema_name].object ...

  5. Platform Invocation Services - Wikipedia

    en.wikipedia.org/wiki/Platform_Invocation_Services

    The resulting C# wrapper has the similar interface of the C++ counterpart with the parameter type converted to the .NET code. This tool recognizes template classes which is not exported from the C++ DLL and instantiates the template class and export it in a supplement DLL and the corresponding C++ interface can be used in .NET.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  7. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  9. Oxygene (programming language) - Wikipedia

    en.wikipedia.org/wiki/Oxygene_(programming_language)

    Get shortened URL; Download QR code ... Delphi's Object Pascal, C#: ... Interfaces are the specification of a small set of methods, properties and events a class has ...