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  2. Fade to Black (video game) - Wikipedia

    en.wikipedia.org/wiki/Fade_to_Black_(video_game)

    Fade to Black is a 1995 action-adventure game developed by Delphine Software International and published by Electronic Arts. It is the sequel to the 1992 video game Flashback . The game was released for MS-DOS with full Gouraud-shaded 3D graphics, and PlayStation with fully textured 3D.

  3. Adjustable-focus eyeglasses - Wikipedia

    en.wikipedia.org/wiki/Adjustable-focus_eyeglasses

    Adjustable focus eyeglasses have one focal length, but it is variable without having to change where one is looking. Possible uses for such glasses are to provide inexpensive eyeglasses for people from low-income groups, developing countries, third world countries or to accommodate for presbyopia.

  4. Black (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_(video_game)

    Black is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts.It was released for the PlayStation 2 and Xbox in February 2006. . The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operati

  5. Vertically scrolling video game - Wikipedia

    en.wikipedia.org/.../Vertically_scrolling_video_game

    A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.

  6. Perfect Dark - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark

    Perfect Dark is a first-person shooter where players complete levels to unlock content and progress through the game's storyline. [2] Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges; [3] there is no jump ability. [4]

  7. Frame it this way: Finding the perfect eyeglass shape can ...

    www.aol.com/frame-way-finding-perfect-eyeglass...

    I’m a lifelong nearsighted person. I see the world mostly through contact lenses, but often enough with eyeglasses. I was due to get a new pair of the latter.

  8. Yoshi's Universal Gravitation - Wikipedia

    en.wikipedia.org/wiki/Yoshi's_Universal_Gravitation

    The game's Metacritic score of 60/100, indicating "mixed or average" reviews from critics, [2] is the lowest for any Yoshi title. [10] Craig Harris of IGN said the game was too short, and most critics thought the other Game Boy Advance game to use a tilt sensor, WarioWare: Twisted!, was a better example of tilt-sensing technology in video games.

  9. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Games designed for older graphical chipsets—such as those of the third and fourth generations of video game consoles, those of dedicated TV games, or those of similar handheld systems—take advantage of the raster characteristics to create the illusion of more layers. Some display systems have only one layer.