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  2. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: grouping units into formations, for example to keep lightly armored shooters behind and protected by more heavily armored melee units; [1] [2] concentrating the fire of all ranged units on one target and then a ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Tier list - Wikipedia

    en.wikipedia.org/wiki/Tier_list

    Major video game news websites such as The Daily Dot, Kotaku and PC Gamer have published their own tier lists for popular games. [4] [5] [6] 'S' tier may stand for "Special", "Super", or the Japanese word for "Exemplary" (秀, shū), and originates from the widespread use in Japanese culture of an 'S' grade for advertising and academic grading ...

  6. Category:Video game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance

  7. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  8. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  9. Outline of video games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_video_games

    Non-game – software that lies on the border between video games, toys and applications, with the main difference between non-games and traditional video games being the apparent lack of goals, objectives and challenges. Programming game – a game where the player has no direct influence on the course of the game. Instead a computer program ...

  1. Related searches another word for tiering out system of units examples video games design

    examples of tier lists tier meaning
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