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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
[4] [5] This is common in 4X video games like the Civilization series [6] and world-building tabletop role-playing games. For example, in Dialect, sets of turns represent eras in a society's development; [7] similarly, in The Quiet Year, each turn represents one week leading up to a community's destruction. [8] This is also common in both video ...
Score (video games) Scripted sequence; Season pass (video games) Silent protagonist; Skill-based matchmaking; Skin gambling; Sleeper hit; Smurfing (video games) Spawn point; Spawning (video games) Speedrunning; Spiritual successor; Split screen (computing) Status effect; Strafing (video games) Strategy guide
Major video game news websites such as The Daily Dot, Kotaku and PC Gamer have published their own tier lists for popular games. [4] [5] [6] 'S' tier may stand for "Special", "Super", or the Japanese word for "Exemplary" (秀, shū), and originates from the widespread use in Japanese culture of an 'S' grade for advertising and academic grading ...
A video of a player scoring in Solipskier. In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties.
Alignment is a game mechanic in both tabletop role-playing games and role-playing video games. Alignment represents characters' moral and ethical orientation, such as good or evil. [ 16 ] In some games, a player character's alignment permits or prohibits the use of additional game mechanics.
One unit derived from the FFF system of units is the microfortnight, one millionth of the fundamental time unit of FFF, which equals 1.2096 seconds. This is a fairly representative example of " hacker humor ", [ 69 ] and is occasionally used in operating systems; for example, the OpenVMS TIMEPROMPTWAIT parameter is measured in microfortnights.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...