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Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.
Train Simulator (トレインシミュレーター, Torein Shimyurētā, or abbreviated "TS") is a Japanese train simulation game series produced by Ongakukan. The game is significant as it was one of the earliest of its kind since the series started in 1995.
Train Simulator Classic 2024 (originally RailWorks and Train Simulator) is a train simulation game developed by Dovetail Games. [1] It is the successor to Rail Simulator, and was released online on 12 June 2009 and in stores on 3 July. [2] It is a Steamworks title, which means it uses and requires Steam to activate and to deliver core game ...
[a] is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line.
On October 21, 2015, A-Train 9 Version 4.0: Japan Rail Simulator was released on Steam, supporting Windows XP, Vista, 7, 8.1 and 10. On September 6, 2018, A-Train Version 5.0: Final was released in Japan, supporting Windows 7, 8.1 and 10. No English version of the game has been released thus far.
BVE Trainsim (originally Boso View Express [1] [2] [3]) is a Japanese three-dimensional computer-based train simulator. [3] It is notable for focusing on providing an accurate driving experience [3] [4] [5] as viewed from inside the cab, rather than creating a network of other trains [6] [7] —other trains passed along the route are only displayed as stationary objects. [3]
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.
The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator." [31] On January 19, 2007, Microsoft announced the ...