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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
In October of that year, Canva announced that it had raised an additional A$85 million at a valuation of A$3.2 billion and launched an enterprise product. [20] In December 2019, Canva announced Canva for Education, a free product for schools and other educational institutions intended to facilitate collaboration between students and teachers. [21]
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Prezi is a Hungarian video and visual communications software company founded in 2009 in Hungary, with offices in San Francisco, Budapest and Riga as of 2020. [1] According to Prezi, in 2021, the software company has more than 100 million users worldwide [2] who have created approximately 400 million presentations.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]
Anthony Mary Claret, CMF (born Antoni Maria Claret i Clarà; [a] Spanish: Antonio María Claret y Clarà; December 23, 1807 – October 24, 1870) was a Spanish Catholic prelate and missionary who served as Archbishop of Santiago de Cuba and was the confessor of Isabella II of Spain.
Microsoft Sway is a presentation program and is part of the Microsoft 365 family of products. [1] Sway was offered for general release by Microsoft in August 2015. It allows users who have a Microsoft account to combine text and media to create a presentable website.
There is a poor fisherman who lives with his wife in a hovel by the sea. One day the fisherman catches a fish who claims to be able to grant wishes and begs to be set free. The fisherman kindly releases it. When his wife hears the story, she says he ought to have had the fish grant him a wish.