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A cue is some organization of the data present in the signal which allows for meaningful extrapolation. For example, sensory cues include visual cues, auditory cues, haptic cues, olfactory cues and environmental cues. Sensory cues are a fundamental part of theories of perception, especially theories of appearance (how things look).
In psychology, contextual cueing refers to a form of visual search facilitation which describe targets appearing in repeated configurations are detected more quickly. The contextual cueing effect is a learning phenomenon where repeated exposure to a specific arrangement of target and distractor items leads to progressively more efficient search.
This occurs because the individual attributes the sound of oncoming traffic to the first car because they were unaware of the other, closer car. This therefore is an example of visual capture reassigning the audio cue to the incorrect visual cue, resulting in a mistake that could be far more costly than expected. [citation needed]
A few examples of social cues include: eye gaze; facial expression; vocal tone; body language; Social cues are part of social cognition and serve several purposes in navigating the social world. Due to our social nature, humans rely heavily on the ability to understand other peoples' mental states and make predictions about their behaviour.
Unconscious (or intuitive) communication is the subtle, unintentional, unconscious cues that provide information to another individual. It can be verbal (speech patterns, physical activity while speaking, or the tone of voice of an individual) [1] [2] or it can be non-verbal (facial expressions and body language [2]).
Eye–hand coordination (also known as hand–eye coordination) is the coordinated motor control of eye movement with hand movement and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to guide the eyes, a modality of multisensory integration.
Visual Cue: Point to Self: Examiner points to body parts on himself, and subjects are required to point to the homologous part on themselves. D: Visual Cue: Point to Examiner: Examiner points to a body part on the subjects, and they are required to point to the homologous part on the examiner. E: Blindfold Post-Visual Cue: Point to Self
Posner devised a scheme of using valid and invalid cues across trials. In valid trials, the stimulus is presented in the area as indicated by the cue. For example, if the cue was an arrow pointing to the right, the subsequent stimulus indeed did appear in the box on the right.