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All types, even value types in their boxed form, implicitly inherit from the System. Object class, the ultimate base class of all objects. This class contains the most common methods shared by all objects. Some of these are virtual and can be overridden. Classes inherit System. Object either directly or indirectly through another base class ...
Objects may be accessed directly, by a language loop construct (e.g. for loop) or with an iterator. An associative container uses an associative array, map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container. The key is used to find the value, the object, if it is stored in the container.
Example of a web form with name-value pairs. A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.
Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [108] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [108] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...
To represent substructure, one incorporates a special EAV table where the value column contains references to other entities in the system (i.e., foreign key values into the objects table). To get all the information on a given object requires a recursive traversal of the metadata, followed by a recursive traversal of the data that stops when ...
The association list is said to associate the value with the key. In order to find the value associated with a given key, a sequential search is used: each element of the list is searched in turn, starting at the head, until the key is found. Associative lists provide a simple way of implementing an associative array, but are efficient only ...
find the value (if any) that is bound to a given key. The argument to this operation is the key, and the value is returned from the operation. If no value is found, some lookup functions raise an exception, while others return a default value (such as zero, null, or a specific value passed to the constructor).
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).