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  2. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety.

  3. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. Cambridge English: Young Learners - Wikipedia

    en.wikipedia.org/wiki/Cambridge_English:_Young...

    The skills covered in the tests aim to support children to access English-language books, songs, television, films, internet and other media, use English as a common international language, and get ready for future study. [15] The tests can be used to prepare and motivate children for future English-language learning. [16]

  6. Extramural English - Wikipedia

    en.wikipedia.org/wiki/Extramural_English

    EE includes using English-mediated media, [4] listening to music, watching films or series, using social network sites, reading books and playing video games that require the use of English. EE includes both online and offline activities and is always initiated by the learner, not by the teacher. [5]

  7. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

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