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  2. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). [2] Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called ...

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    A bloated buffer has an effect only when this buffer is actually used. In other words, oversized buffers have a damaging effect only when the link they buffer becomes a bottleneck. The size of the buffer serving a bottleneck can be measured using the ping utility provided by most operating systems. First, the other host should be pinged ...

  4. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    The overall effect is flickering, noisy rasterization of two polygons which "fight" to color the screen pixels. This problem is usually caused by limited sub-pixel precision, floating point and fixed point round-off errors. The more z-buffer precision one uses, the less likely it is that z-fighting will be encountered.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A visual effect that occurs every time the player-character lands a hit on the opponent; commonly seen in first-person shooter games like Call of Duty. hit points (HP) See health. hitbox 1. (especially in fighting games) The area or areas that can inflict damage or other effects to a character (usually not the one which created the hitbox) 2.

  6. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A variation on z-buffering which results in more evenly distributed precision is called w-buffering (see below). At the start of a new scene, the z-buffer must be cleared to a defined value, usually 1.0, because this value is the upper limit (on a scale of 0 to 1) of depth, meaning that no object is present at this point through the viewing ...

  7. Heap overflow - Wikipedia

    en.wikipedia.org/wiki/Heap_overflow

    A heap overflow, heap overrun, or heap smashing is a type of buffer overflow that occurs in the heap data area. Heap overflows are exploitable in a different manner to that of stack-based overflows.

  8. Buffer over-read - Wikipedia

    en.wikipedia.org/wiki/Buffer_over-read

    Buffer over-reads can result in erratic program behavior, including memory access errors, incorrect results, a crash, or a breach of system security. Thus, they are the basis of many software vulnerabilities and can be maliciously exploited to access privileged information.

  9. Buffer underrun - Wikipedia

    en.wikipedia.org/wiki/Buffer_underrun

    The buffer in an audio controller is a ring buffer. If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the buffer, or output silence depending on the implementation. Such effect is commonly referred to as "machinegun" or Max Headroom stuttering effect.