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  2. Index calculus algorithm - Wikipedia

    en.wikipedia.org/wiki/Index_calculus_algorithm

    In computational number theory, the index calculus algorithm is a probabilistic algorithm for computing discrete logarithms.Dedicated to the discrete logarithm in (/) where is a prime, index calculus leads to a family of algorithms adapted to finite fields and to some families of elliptic curves.

  3. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  4. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    The real part of every nontrivial zero of the Riemann zeta function is 1/2. The Riemann hypothesis is that all nontrivial zeros of the analytical continuation of the Riemann zeta function have a real part of ⁠ 1 / 2 ⁠. A proof or disproof of this would have far-reaching implications in number theory, especially for the distribution of prime ...

  5. Index notation - Wikipedia

    en.wikipedia.org/wiki/Index_notation

    The entry of a matrix A is written using two indices, say i and j, with or without commas to separate the indices: a ij or a i,j, where the first subscript is the row number and the second is the column number. Juxtaposition is also used as notation for multiplication; this may be a source of confusion. For example, if

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  7. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  8. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. [1] Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is ...

  9. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...