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  2. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]

  3. Don't Make Me Think - Wikipedia

    en.wikipedia.org/wiki/Don't_Make_Me_Think

    The book is intended to exemplify brevity and focus. The goal, according to the book's introduction, was to make a text that could be read by an executive on a two-hour airplane flight. Originally published in 2000, the book was revised in 2005, and again 2013 to add a section about mobile UX, and has sold more than 700,000 copies.

  4. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Implicit methods of UX research focus not just only on what the users say, but also on what the user cannot express verbally. Many available tools can assist in the implicit evaluation, in particular to gather implicit or objective data. When available, UX researchers utilize state of the art equipment to uncover all aspects of the experience.

  5. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    Design the study and write the guide: Determine the number and type of participant for the study. Generally 5 participants would be sufficient. [ 9 ] The next step is to write a guide that ask the participants to complete the tasks intended with clear step-by-step instructions.

  6. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process.

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  8. UX - Wikipedia

    en.wikipedia.org/wiki/UX

    Lexus UX, a Japanese subcompact SUV LF-UX , a concept preview of the car SM U-10 (Austria-Hungary) (or U-X ), the lead boat of the U-10 class of submarines of the Austro-Hungarian Navy

  9. Open-source software - Wikipedia

    en.wikipedia.org/wiki/Open-source_software

    This is an accepted version of this page This is the latest accepted revision, reviewed on 10 February 2025. Software licensed to ensure source code usage rights Open-source software shares similarities with free software and is part of the broader term free and open-source software. For broader coverage of this topic, see open-source-software movement. A screenshot of Manjaro Linux running ...