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  2. Sacred 2: Fallen Angel - Wikipedia

    en.wikipedia.org/wiki/Sacred_2:_Fallen_Angel

    Sacred 2: Fallen Angel is a 2008 action role-playing game and the second in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred . Like its predecessor, the game takes place in a fantasy setting.

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  4. Sacred (video game) - Wikipedia

    en.wikipedia.org/wiki/Sacred_(video_game)

    Sacred is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive.It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions.

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  6. Ascaron - Wikipedia

    en.wikipedia.org/wiki/Ascaron

    Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, [1] the company produced titles primarily for the PC until it became insolvent in 2009.

  7. Sacred Citadel - Wikipedia

    en.wikipedia.org/wiki/Sacred_Citadel

    Sacred Citadel is a side-scrolling action brawler video game in the Sacred series. It was released in April 2013, and takes place before the 2014 sequel Sacred 3.It was developed by Southend Interactive and published by Deep Silver for Xbox Live Arcade, PlayStation Network, and Microsoft Windows.

  8. Disciples: Sacred Lands - Wikipedia

    en.wikipedia.org/wiki/Disciples:_Sacred_Lands

    Disciples: Sacred Lands is a turn-based strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between the races of the world of Nevendaar. In 2001, an expanded version of the game was released titled Disciples: Sacred Lands - Gold Edition, which added 25 new scenarios.

  9. Wikipedia : Good article reassessment/Sacred Cod/2

    en.wikipedia.org/.../Sacred_Cod/2

    Most recent review Result: General consensus is to keep. ~~ AirshipJungleman29 10:54, 23 July 2024 (UTC) []. Greetings all. The following is a slight rewrite (after receving feedback from @EEng) of what I wrote on the article's talkpage (this is my first time opening a reassessment so I put it in the wrong spot): First and foremost is my concern that this constitutes a dramatic over-use of ...