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  2. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Python supports conditional execution of code depending on whether a loop was exited early (with a break statement) or not by using an else-clause with the loop. For example, For example, for n in set_of_numbers : if isprime ( n ): print ( "Set contains a prime number" ) break else : print ( "Set did not contain any prime numbers" )

  3. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures , the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [ 1 ]

  4. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    for i := first «step 1» to last do begin instructions end; for item in set do instructions: Visual Basic: Do While condition instructions Loop or Do Until notcondition instructions Loop or While condition instructions Wend (Visual Basic .NET uses End While instead) Do instructions Loop While condition or Do instructions Loop Until notcondition

  5. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    Go's foreach loop can be used to loop over an array, slice, string, map, or channel. Using the two-value form gets the index/key (first element) and the value (second element): for index , value := range someCollection { // Do something to index and value }

  6. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    class Object {public: virtual void update {// no-op} virtual void draw {// no-op} virtual void collide (Object objects []) {// no-op}}; class Visible: public Object {Model * model; public: virtual void draw override {// code to draw a model at the position of this object}}; class Solid: public Object {public: virtual void collide (Object objects []) override {// code to check for and react to ...

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The above code depicts the creation of an interface called IPerson and two implementations called Villager and CityPerson. Based on the type passed to the PersonFactory object, the original concrete object is returned as the interface IPerson. A factory method is just an addition to the PersonFactory class. It creates the object of the class ...

  9. Go! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go!_(programming_language)

    The <~ rule defines an interface type - it indicates what properties are characteristic of a person and also gives type constraints on these properties. It documents that age is a functional property with an integer value, that lives is a unary relation over strings, and that dayOfBirth is a functional property with a value that is an object of ...