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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    This can be seen in the following tables, the left of which shows Newton's method applied to the above f(x) = x + x 4/3 and the right of which shows Newton's method applied to f(x) = x + x 2. The quadratic convergence in iteration shown on the right is illustrated by the orders of magnitude in the distance from the iterate to the true root (0,1 ...

  4. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    y = x 3 for values of 1 ≤ x ≤ 25. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number n is denoted n 3, using a superscript 3, [a] for example 2 3 = 8. The cube operation can also be defined for any other mathematical expression, for ...

  5. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The solutions of the quadratic equation ax 2 + bx + c = 0 correspond to the roots of the function f(x) = ax 2 + bx + c, since they are the values of x for which f(x) = 0. If a , b , and c are real numbers and the domain of f is the set of real numbers, then the roots of f are exactly the x - coordinates of the points where the graph touches the ...

  6. Square number - Wikipedia

    en.wikipedia.org/wiki/Square_number

    The sum of the first odd integers, beginning with one, is a perfect square: 1, 1 + 3, 1 + 3 + 5, 1 + 3 + 5 + 7, etc. This explains Galileo's law of odd numbers : if a body falling from rest covers one unit of distance in the first arbitrary time interval, it covers 3, 5, 7, etc., units of distance in subsequent time intervals of the same length.

  7. Quadratic residue - Wikipedia

    en.wikipedia.org/wiki/Quadratic_residue

    Modulo 2, every integer is a quadratic residue. Modulo an odd prime number p there are (p + 1)/2 residues (including 0) and (p − 1)/2 nonresidues, by Euler's criterion.In this case, it is customary to consider 0 as a special case and work within the multiplicative group of nonzero elements of the field (/).

  8. Pythagorean triple - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_triple

    Euclid's formula for Pythagorean triples and the inverse relationship t = y / (x + 1) mean that, except for (−1, 0), a point (x, y) on the circle is rational if and only if the corresponding value of t is a rational number. Note that t = y / (x + 1) = b / (a + c) = n / m is also the tangent of half of the angle that is opposite the triangle ...

  9. Most-perfect magic square - Wikipedia

    en.wikipedia.org/wiki/Most-perfect_magic_square

    All most-perfect magic squares are panmagic squares.. Apart from the trivial case of the first order square, most-perfect magic squares are all of order 4n.In their book, Kathleen Ollerenshaw and David S. Brée give a method of construction and enumeration of all most-perfect magic squares.