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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Square number - Wikipedia

    en.wikipedia.org/wiki/Square_number

    The sum of the first odd integers, beginning with one, is a perfect square: 1, 1 + 3, 1 + 3 + 5, 1 + 3 + 5 + 7, etc. This explains Galileo's law of odd numbers : if a body falling from rest covers one unit of distance in the first arbitrary time interval, it covers 3, 5, 7, etc., units of distance in subsequent time intervals of the same length.

  4. Polynomial regression - Wikipedia

    en.wikipedia.org/wiki/Polynomial_regression

    [3] [4] In the twentieth century, polynomial regression played an important role in the development of regression analysis, with a greater emphasis on issues of design and inference. [5] More recently, the use of polynomial models has been complemented by other methods, with non-polynomial models having advantages for some classes of problems.

  5. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Because (a + 1) 2 = a, a + 1 is the unique solution of the quadratic equation x 2 + a = 0. On the other hand, the polynomial x 2 + ax + 1 is irreducible over F 4, but it splits over F 16, where it has the two roots ab and ab + a, where b is a root of x 2 + x + a in F 16. This is a special case of Artin–Schreier theory.

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  7. Quadratic residue - Wikipedia

    en.wikipedia.org/wiki/Quadratic_residue

    Modulo 2, every integer is a quadratic residue. Modulo an odd prime number p there are (p + 1)/2 residues (including 0) and (p − 1)/2 nonresidues, by Euler's criterion.In this case, it is customary to consider 0 as a special case and work within the multiplicative group of nonzero elements of the field (/).

  8. Most-perfect magic square - Wikipedia

    en.wikipedia.org/wiki/Most-perfect_magic_square

    A most-perfect magic square of order n is a magic square containing the numbers 1 to n 2 with two additional properties: Each 2 × 2 subsquare sums to 2s, where s = n 2 + 1. All pairs of integers distant n/2 along a (major) diagonal sum to s.