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Half-Life 2: 2007 December 1 2012 October 16 [13] The original mod was called Age of Chivalry. The standalone version did not use the Source Engine like Half-Life 2. Instead, it was developed for Unreal Engine 3. [14] Counter-Strike: Half-Life: 1999 June 19 2000 November 8 The game received multiple sequels and a Source Engine remake named ...
The series has several games which carry the main story arc: StarCraft, its expansion pack StarCraft: Brood War, and the trilogy StarCraft II. In addition, the series incorporates media that include spin-off video games, [ 1 ] tabletop games , [ 2 ] novelizations , graphic novels , and other literature. [ 3 ]
Finn Andersen (born 14 April 1990), [1] better known as karrigan, is a Danish-German professional Counter-Strike 2 player and captain for FaZe Clan. [2] He has also played for other teams including Fnatic, Team Dignitas, Team SoloMid, Astralis, Mousesports and Team Envy. Andersen was a founding member of Astralis, a player-owned team ...
Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen.
StarCraft was released internationally on March 31, 1998, and became the best-selling PC game for that year, selling over 1.5 million copies worldwide. [85] In the United States, it was the best-selling computer game of 1998, with 746,365 units sold. [86]
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. [3] The game was released on March 12, 2013.
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS , it was co-developed by Saffire and Blizzard Entertainment .
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...