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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  3. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

  4. Switch (card game) - Wikipedia

    en.wikipedia.org/wiki/Switch_(card_game)

    Switch is played with a regular, single deck of playing cards, or with two standard decks (shuffled into one) if there is a large number of players.. Each player at their turn may play any card from their hand that matches the suit or the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card ...

  5. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Guess 2/3 of the average. In game theory, " guess ⁠ 2 3 ⁠ of the average " is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ⁠ 2 3 ⁠ of the average of numbers chosen by all players. [1]

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1][2][3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. Card manipulation - Wikipedia

    en.wikipedia.org/wiki/Card_manipulation

    Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, [1] Tony ...

  8. Spades (card game) - Wikipedia

    en.wikipedia.org/wiki/Spades_(card_game)

    Playing time. 90 min. [citation needed] Chance. Moderate. Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began.

  9. Uno (card game) - Wikipedia

    en.wikipedia.org/wiki/Uno_(card_game)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 September 2024. There is 1 pending revision awaiting review. Card game produced by Mattel For the video game adaptation, see Uno (video game). For other uses, see Uno. Uno Logo since 2016 Designer Merle Robbins Publisher International Games (until 1992) Mattel (since 1992) Type Shedding-type Players 2 ...