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Branch prediction attempts to guess whether a conditional jump will be taken or not. Branch target prediction attempts to guess the target of a taken conditional or unconditional jump before it is computed by decoding and executing the instruction itself. Branch prediction and branch target prediction are often combined into the same circuitry.
Elimination of unnecessary branch instructions can make the execution of necessary branches, such as those that make up loops, faster by lessening the load on branch prediction mechanisms. Elimination of the cost of a branch misprediction which can be high on deeply pipelined architectures.
In computer architecture, a branch target predictor is the part of a processor that predicts the target, i.e., the address of the instruction that is executed next, of a taken conditional branch or unconditional branch instruction before the target of the branch instruction is computed by the execution unit of the processor.
This approach is employed in a variety of areas, including branch prediction in pipelined processors, value prediction for exploiting value locality, prefetching memory and files, and optimistic concurrency control in database systems. [1] [2] [3] Speculative multithreading is a special case of speculative execution.
[a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...
An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.
Branch Prediction: In parallel with fetching each instruction, guess if the instruction is a branch or jump, and if so, guess the target. On the cycle after a branch or jump, fetch the instruction at the guessed target.
In branch prediction, the branch predictor predicts which way the branch will resolve before it is known. The processor can then speculatively fetch and execute instructions down one of the paths of the branch. Later, when the branch instruction executes, it can be determined if the branch instruction was correctly predicted.