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  2. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).

  3. Previsualization - Wikipedia

    en.wikipedia.org/wiki/Previsualization

    Previsualization (also known as previsualisation, previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography.

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  5. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Rendering can be split into two main categories: real-time rendering (also known as online rendering), and pre-rendering (also called offline rendering). Real-time rendering is used to interactively render a scene, like in 3D computer games, and generally each frame must be rendered in a few milliseconds. Offline rendering is used to create ...

  6. Category:Video games with pre-rendered 3D graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with pre-rendered 3D graphics" The following 174 pages are in this category, out of 174 total. This list may not reflect recent changes .

  7. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also ...

  8. Prerendered - Wikipedia

    en.wikipedia.org/?title=Prerendered&redirect=no

    This page was last edited on 16 July 2008, at 12:22 (UTC).; Text is available under the

  9. Potentially visible set - Wikipedia

    en.wikipedia.org/wiki/Potentially_visible_set

    Only 1/60th of a second (assuming a 60 Hz frame-rate) is available for visibility determination, rendering preparation (assuming graphics hardware), AI, physics, or whatever other app specific code is required. In contrast, the offline pre-processing of a potentially visible set can take as long as required in order to compute accurate visibility.