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  2. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    For instance, 1/(−0) returns negative infinity, while 1/(+0) returns positive infinity (so that the identity 1/(1/±∞) = ±∞ is maintained). Other common functions with a discontinuity at x =0 which might treat +0 and −0 differently include Γ ( x ) and the principal square root of y + xi for any negative number y .

  3. Division by zero - Wikipedia

    en.wikipedia.org/wiki/Division_by_zero

    For example, using single-precision IEEE arithmetic, if x = −2 −149, then x/2 underflows to −0, and dividing 1 by this result produces 1/(x/2) = −∞. The exact result −2 150 is too large to represent as a single-precision number, so an infinity of the same sign is used instead to indicate overflow.

  4. Binomial distribution - Wikipedia

    en.wikipedia.org/wiki/Binomial_distribution

    The Bernoulli distribution is a special case of the binomial distribution, where n = 1. Symbolically, X ~ B(1, p) has the same meaning as X ~ Bernoulli(p). Conversely, any binomial distribution, B(n, p), is the distribution of the sum of n independent Bernoulli trials, Bernoulli(p), each with the same probability p. [31]

  5. 1 + 2 + 3 + 4 + ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    where f (2k−1) is the (2k − 1)th derivative of f and B 2k is the (2k)th Bernoulli number: B 2 = ⁠ 1 / 6 ⁠, B 4 = ⁠− + 1 / 30 ⁠, and so on. Setting f ( x ) = x , the first derivative of f is 1, and every other term vanishes, so [ 15 ]

  6. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  7. Equals sign - Wikipedia

    en.wikipedia.org/wiki/Equals_sign

    1 + 2 = 3 + 3 = 6 + 4 = 10 + 5 = 15. Structurally, this is shorthand for ([(1 + 2 = 3) + 3 = 6] + 4 = 10) + 5 = 15, but the notation is incorrect, because each part of the equality has a different value. If interpreted strictly as it says, it would imply that 3 = 6 = 10 = 15 = 15. A correct version of the argument would be 1 + 2 = 3, 3 + 3 = 6 ...

  8. Archimedes - Wikipedia

    en.wikipedia.org/wiki/Archimedes

    Archimedes gives the value of the square root of 3 as lying between ⁠ 265 / 153 ⁠ (approximately 1.7320261) and ⁠ 1351 / 780 ⁠ (approximately 1.7320512) in Measurement of a Circle. The actual value is approximately 1.7320508, making this a very accurate estimate. He introduced this result without offering any explanation of how he had ...

  9. Tesla Model S - Wikipedia

    en.wikipedia.org/wiki/Tesla_Model_S

    Originally, the Model S's touchscreen was powered by a Nvidia Tegra 3 3D Visual Computing Module (VCM), [166] [167] with a separate Nvidia Tegra 2 VCM handling the instrument cluster. [168] Around 2018, Tesla upgraded these two Tegra System-on-a-Chip (SoC) units to a single Intel Atom –based SoC, which powered both the main touchscreen ...