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GTX 1080 Ti die (GP-102-350-K1-A1) The biggest highlight to this line of notebook GPUs is the implementation of configured specifications close to (for the GTX 1060–1080) and exceeding (for the GTX 1050/1050 Ti) that of their desktop counterparts, as opposed to having "cut-down" specifications in previous generations.
On May 6, 2016, Nvidia launched the GeForce GTX 1080 (GP104 GPU) with HDMI 2.0b support. [ 189 ] On September 1, 2020, Nvidia launched the GeForce RTX 30 series, the world's first discrete graphics cards with support for the full 48 Gbit/s bandwidth with Display Stream Compression 1.2 of HDMI 2.1.
The NVIDIA GeForce GTX 1080 launched in mid 2016 and was the first graphics card to introduce support for the HBR3 transmission speed defined in version 1.3 of the DisplayPort standard, [15] allowing it to support 5120 × 2880 at 60 Hz with 24 bit/px color depth.
Support for PureVideo has been available in Nvidia ... for digital-displays (DVI-D/HDMI) Realtime decoding of H.264 ... NVIDIA TITAN Xp, TITAN X, GeForce GTX 1080 Ti:
The Quadro line also received improved support through a certified driver program. ... HDMI 1.3a (via adapter) [105] GeForce GT 220: ... GeForce GTX 1080: Pascal ...
1,080 1,080 1,080 135.0 16.2 ? GeForce FX 5600 XT October 2003 NV31 TSMC 130 nm: 80 [20] 121 AGP 8x 235 200 64 128 3.2 6.4 64 128 940 940 940 117.5 14.1 ? GeForce FX 5600 March 2003 AGP 8x PCI 325 275 64 128 256 [21] 8.8 128 1,300 1,300 1,300 162.5 19.5 25 GeForce FX 5600 Ultra March 6, 2003 AGP 8x 350 350 64 128 11.2 1,400 1,400 1,400 175.0 21 ...
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...
HDMI 2.0 support was also added. [22] [23] Second generation Maxwell also changed the ROP to memory controller ratio from 8:1 to 16:1. [24] However, some of the ROPs are generally idle in the GTX 970 because there are not enough enabled SMMs to give them work to do and therefore reduces its maximum fill rate. [25]