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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  3. Dragon Quest Builders - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_Builders

    The player can also build a selection of rooms that contribute to the level of the base. There is also a day/night cycle, with stronger monsters appearing at night. Monsters such as Slime and Dragon from the original Dragon Quest appear in the game. The player has a health bar, and must eat food over time, similar to Minecraft. [1]

  4. Don't Starve - Wikipedia

    en.wikipedia.org/wiki/Don't_Starve

    Don't Starve is a survival game developed by Klei Entertainment.The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013. [1] A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year (with PlayStation Vita and PlayStation 3 versions released in September 2014 and June 2015 respectively, and an Xbox One version released in ...

  5. Need for Speed Heat - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed_Heat

    Unlike Need for Speed Payback, the game does not include a 24-hour day-night cycle, but players can switch between day and night. During the day, players can take part in sanctioned race events, which reward players with cash to spend on new cars and upgrades. During the night, players can take part in illicit street racing, which rewards REP ...

  6. Darkwood - Wikipedia

    en.wikipedia.org/wiki/Darkwood

    The game is played from a top down perspective.It features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.

  7. ForgeLight - Wikipedia

    en.wikipedia.org/wiki/ForgeLight

    It also allows for volumetric lighting, volumetric fog, cloud shadows, dynamic reflection, and real-time radiosity, [1] as well as a day/night cycle. [ 7 ] [ 8 ] The ForgeLight engine is primarily single-threaded, but has been modified to better support multithreading prior to the release of games using the ForgeLight engine on the PlayStation ...

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    mail.aol.com

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  9. Dying Light - Wikipedia

    en.wikipedia.org/wiki/Dying_Light

    Dying Light contains a dynamic daynight cycle. During the day, players can set traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible and they can be easily avoided. [6] Players can use environmental traps, such as spikes, electrified fences, and gas tanks, to kill the infected.