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  2. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The BattleTech Center later became known as “Virtual World Centers” as the organization expanded its product line and the quantity of physical storefronts. The development of cockpit based simulators and their deployment were key to the development of “Location Based Entertainment” in the early 1990s and early adoption of “Virtual ...

  3. TwitchCon - Wikipedia

    en.wikipedia.org/wiki/TwitchCon

    San Diego Convention Center: San Diego, California: 28,000 [33] 6: September 25–27, 2020 [2]-Canceled due to the COVID-19 pandemic. GlitchCon takes place instead. October 7–9, 2022: 30,000 [34] 7: October 20–22, 2023: Las Vegas Convention Center: Winchester, Nevada: 30,000 8 September 20–22, 2024 San Diego Convention Center: San Diego ...

  4. Werq the World - Wikipedia

    en.wikipedia.org/wiki/Werq_the_World

    Rio Rancho Events Center: July 14, 2023 Phoenix Arizona Financial Theatre: July 15, 2023 Rancho Mirage: Agua Caliente Casino: July 16, 2023 Los Angeles Microsoft Theater: July 19, 2023 San Francisco Bill Graham Civic Auditorium: July 20, 2023 Wheatland: Hard Rock Hotel & Casino Sacramento July 21, 2023 Eugene: Hult Center for the Performing ...

  5. Palmer Luckey - Wikipedia

    en.wikipedia.org/wiki/Palmer_Luckey

    Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.

  6. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .

  7. Transreality game - Wikipedia

    en.wikipedia.org/wiki/Transreality_game

    This Is Not A Game: A Guide to Alternate Reality Gaming (Dave Szulborski) ISBN 978-1411625952; Beyond Reality: A Guide to Alternate Reality Gaming (John W. Gosney) ISBN 978-1592007370 @Hearts@Minds#Transreality (Harry van Boven; Ed Fennema) The Transreal: Political Aesthetics of Crossing Realities (Cárdenas et al.) ISBN 0-9839152-4-5

  8. Sycuan Institute on Tribal Gaming - Wikipedia

    en.wikipedia.org/wiki/Sycuan_Institute_on_Tribal...

    htm.sdsu.edu /degrees /htm #tribal-gaming The Sycuan Institute on Tribal Gaming at the San Diego State University College of Professional Studies & Fine Arts is focused on research, policy and education around tribal gaming management within the broader industry of hospitality and tourism management .

  9. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality applied their technology to non-gaming use cases. Project Elysium was a virtual reality system developed by Virtuality for IBM for use in architectural, medical and educational markets. [60] [61] The system, released in July 1994, included a visette (headset) and hand-held control device called the V-Flexor. [62] [63]