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  2. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Perspective control is a procedure for composing or editing photographs to better conform with the commonly accepted distortions in constructed perspective. The control would: The control would: make all lines that are vertical in reality vertical in the image.

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.

  5. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.

  6. First-person (video games) - Wikipedia

    en.wikipedia.org/wiki/First-person_(video_games)

    First-person can be used as sole perspective in games belonging of almost any genre; first-person party-based RPGs and first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay.

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."

  8. Egocentric vision - Wikipedia

    en.wikipedia.org/wiki/Egocentric_vision

    Egocentric vision or first-person vision is a sub-field of computer vision that entails analyzing images and videos captured by a wearable camera, which is typically worn on the head or on the chest and naturally approximates the visual field of the camera wearer. Consequently, visual data capture the part of the scene on which the user focuses ...

  9. List of abbreviations in photography - Wikipedia

    en.wikipedia.org/wiki/List_of_abbreviations_in...

    Also may mean "Perspective Control" for a lens that has the ability to shift to tilt to control linear perspective in an image. May also stand for personal computer in conjunction with digital photography. PDAF: Phase-detection autofocus. One of the mechanisms of automatic lens focusing. PF: Purple fringing. A form of chromatic aberration in ...