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The Warez scene, often referred to as The Scene, [1] is an underground network of piracy groups specialized in obtaining and illegally releasing digital media before their official release date. [2] The Scene distributes all forms of digital media, including computer games, movies, TV shows, music, and pornography. [3]
A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."
Online piracy or software piracy is the practice of downloading and distributing copyrighted works digitally without permission, such as music, movies or software. [ 1 ] [ 2 ] [ 3 ] History
On its face, the r/piracy subreddit is an online forum for discussing the topic of digital piracy, but it can lead to the sharing of illegal content. Westend61/Getty Images
Unusual for piracy groups, 3DM's members have public profiles on the social network Sina Weibo, and use a blog to inform the public about their activities. Some members of 3DM have previously been part of NETSHOW (now known as ALI213), a group which released Chinese language copies of games using stolen cracks directly to warez scene FTP sites.
This has led to a large amount of copyright infringement through unlawful redistribution, commonly referred to as "piracy". Piracy websites, typically running outside of United States jurisdiction, are created to share copyrighted films and television shows for free without consent of the copyright owners.
Internet pirates took another hit this week as dozens of anime piracy websites — including the popular Aniwave site — suddenly went dark. Fans were in mourning after the sites went down ...
Piracy networks can be traced back to the mid-1980s, with infrastructure changes resulting from the Bell System breakup serving as a major catalyst. Video game trading circles began to emerge in the years following, with networks of computers, connected via modem to long-distance telephone lines, transmitting the contents of floppy discs. [ 2 ]