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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. Sample size determination - Wikipedia

    en.wikipedia.org/wiki/Sample_size_determination

    The table shown on the right can be used in a two-sample t-test to estimate the sample sizes of an experimental group and a control group that are of equal size, that is, the total number of individuals in the trial is twice that of the number given, and the desired significance level is 0.05. [4]

  4. Expected value - Wikipedia

    en.wikipedia.org/wiki/Expected_value

    An illustration of the convergence of sequence averages of rolls of a dice to the expected value of 3.5 as the number of rolls (trials) grows. Let represent the outcome of a roll of a fair six-sided die. More specifically, will be the number of pips showing on the top face of the die after the toss.

  5. Method of complements - Wikipedia

    en.wikipedia.org/wiki/Method_of_complements

    [2] The Curta calculator used the method of complements for subtraction, and managed to hide this from the user. Numbers were entered using digit input slides along the side of the device. The number on each slide was added to a result counter by a gearing mechanism which engaged cams on a rotating "echelon drum" (a.k.a. "step drum").

  6. Two's complement - Wikipedia

    en.wikipedia.org/wiki/Two's_complement

    Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, [1] and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest value as the sign to indicate whether the binary number is positive or negative; when the most significant bit is 1 the number is signed as negative and when the most ...

  7. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

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    mail.aol.com

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  9. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    In general, if an increase of x percent is followed by a decrease of x percent, and the initial amount was p, the final amount is p (1 + 0.01 x)(1 − 0.01 x) = p (1 − (0.01 x) 2); hence the net change is an overall decrease by x percent of x percent (the square of the original percent change when expressed as a decimal number).