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Although there are a variety of gynoids across genres, this list excludes female cyborgs (e.g. Seven of Nine in Star Trek: Voyager), non-humanoid robots (e.g. EVE from Wall-E), virtual female characters (Dot Matrix and women from the cartoon ReBoot, Simone from Simone, Samantha from Her), holograms (Hatsune Miku in concert, Cortana from Halo ...
Sonic the Hedgehog, [a] trademarked Sonic The Hedgehog, [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
Sonic the Hedgehog [b] is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed.
Vyommitra (Indian Space Research Organisation, 2020). A gynoid, or fembot, is a feminine humanoid robot.Gynoids appear widely in science fiction films and arts. As more realistic humanoid robot design becomes technologically possible, they are also emerging in real-life robot design.
Reviewing the full version, Jahanzeb Khan of Hardcore Gamer felt that it was a worthy successor to the 1994 game Sonic 3 & Knuckles - which he considered the series' pinnacle - and that it was "perhaps the most Sonic game to have come out since 1994, one that feels like a true evolution and more importantly a resounding step forward". [6]
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Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965) (also credited as Carol Yas) is a Japanese video game designer.He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1]
Kazuyuki Hoshino (星野 一幸, Hoshino Kazuyuki) is a video game artist who works for Sonic Team as the studio's creative director. His first role involved working with Sega on Sonic the Hedgehog CD as a character/sprite, special-stage, and visual designer.