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This is an accepted version of this page This is the latest accepted revision, reviewed on 12 December 2024. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...
In the original version of the game, there are only two types of units; land and sea. Three military units would cost your superpower, 300 million, and one of each resource, referred to as a "set". Many expansion packs added more playable units to the game. In 1990 "Main Battle-Tanks" expansion was released adding tanks to the game.
Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001". [1]
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Wide World is a board game published by Parker Brothers, a subsidiary of Hasbro. The players are dealt a number of Destination cards. When a destination is visited, the player takes two Product cards, which are either worth 1 or 2 points. The player who visits all of their destinations first then returns home is awarded an extra 5 points, and ...
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
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A category for games in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario. See also: Category:World conquest video games
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