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A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocols .
Webcams are video cameras that stream a live video feed to a computer. Many smartphones have built-in video cameras and even high-end smartphones can capture video in 4K resolution. Special camera systems are used for scientific research, e.g. on board a satellite or a space probe, in artificial intelligence and robotics research, and in ...
Windows Camera is an image and video capture utility included with the most recent versions of Windows and its mobile counterpart. It has been around on Windows-based mobile devices since camera hardware was included on those devices and was introduced on Windows PCs with Windows 8, providing users for the first time a first-party built-in camera that could interact with webcam hardware. [4]
In 2022, as keyboard and software maker Logitech was nearing the end of a lease on its U.S. headquarters in Newark, Calif., company leaders were confronted with a question that has eluded many ...
Camfecting. Camfecting, in the field of computer security, is the process of attempting to hack into a person's webcam and activate it without the webcam owner's permission. [1] The remotely activated webcam can be used to watch anything within the webcam's field of vision, sometimes including the webcam owner themselves.
USB video device class. The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.
Time period. Key developments in online video web sight. 1974–1992. Development of practical video coding standards. The development of the discrete cosine transform (DCT) lossy compression method leads to the first practical video formats, H.261 and MPEG, initially used for online video conferencing. 1993–2004.