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  2. Conway’s Game of Life is a cellular automaton that simulates the birth, death and survival of cells on a grid. Learn the rules, examples and history of this game invented by John Conway in 1970, and explore various patterns and configurations.

  3. 1-2-3-4 - John Conway’s Game of Life

    playgameoflife.com/lexicon/1-2-3-4

    Learn about the cellular automaton invented by John Conway, also known as the Game of Life. Find out the rules, examples, videos and articles about this mathematical game.

  4. Gosper glider gun - John Conway’s Game of Life

    playgameoflife.com/lexicon/Gosper_glider_gun

    Learn about the first known gun in the Game of Life, a cellular automaton invented by mathematician John Conway. The Gosper glider gun produces infinite growth from a finite pattern of 30 cells.

  5. Infinite growth - John Conway’s Game of Life

    playgameoflife.com/lexicon/infinite_growth_(1)

    Growth of a finite pattern such that the population tends to infinity, or at least is unbounded. Sometimes the term is used for growth of something other than population (for example, length), but here we will only consider infinite population growth.

  6. Eater1 - John Conway’s Game of Life

    playgameoflife.com/lexicon/eater1_(1)

    It is a cellular automaton, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply.

  7. Butterfly - John Conway’s Game of Life

    playgameoflife.com/lexicon/butterfly

    Butterfly. The following pattern, or the formation of two beehives that it evolves into after 33 generations. (Compare teardrop, where the beehives are five cells closer together.) Game of Life Explanation. The Game of Life is not your typical computer game.

  8. (23,5)c/79 Herschel climber - John Conway’s Game of Life

    playgameoflife.com/lexicon/(23,5)c;79_Herschel_climber

    The following glider-supported Herschel climber reaction used in the self-supporting waterbear knightship, which can be repeated every 79 ticks, moving the Herschel 23 cells to the right and 5 cells upward, and releasing two gliders to the northwest and southwest.

  9. Zweiback - John Conway’s Game of Life

    playgameoflife.com/lexicon/zweiback

    The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970.

  10. 4-8-12 diamond - John Conway’s Game of Life

    playgameoflife.com/lexicon/4-8-12_diamond

    The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970.

  11. Herschel - John Conway’s Game of Life

    playgameoflife.com/lexicon/Herschel

    Herschels are one of the most versatile types of signal in stable circuitry. R-pentominoes and B-heptominoes naturally evolve into Herschels, and converters have also been found that change pi-heptominoes and several other signal types into Herschels, and vice versa. See elementary conduit. Game of Life Explanation.