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DART model simulates, simultaneously in several wavelengths of the optical domain (e.g., visible and thermal infrared), the radiative budget and remotely sensed images of any Earth scene (natural / urban with /without relief), for any sun direction, any atmosphere, any view direction and any sensor FTM.
Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [244] [245] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [246] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.
Microsoft DaRT is a successor of ERD Commander, which was part of the Winternals Administrator Pack from Winternals. ERD Commander later became a Microsoft property with its acquisition of Winternals on 17 July 2006. [7] Microsoft DaRT is based on the Windows Preinstallation Environment. The tool set includes: [8] [9] [10]
Microsoft Blend for Visual Studio (formerly Microsoft Expression Blend) is a user interface design tool developed and sold by Microsoft for creating graphical interfaces for web and desktop applications that blend the features of these two types of applications.
Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
This is a route-map template for the DART Underground, a railway in the Republic of Ireland.. For a key to symbols, see {{railway line legend}}.; For information on using this template, see Template:Routemap.
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.