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  2. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  3. Ryuta Kawashima - Wikipedia

    en.wikipedia.org/wiki/Ryuta_Kawashima

    In 2007, an English-language version of Train Your Brain was published by Penguin Books. It was followed by a sequel, Train Your Brain More: 60 Days to an Even Better Brain, published in 2008. In June 2009, Namco Bandai released another video game featuring Kawashima entitled Brain Exercise with Dr. Kawashima for the iPhone OS platform.

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  5. Application checkpointing - Wikipedia

    en.wikipedia.org/wiki/Application_checkpointing

    In the distributed computing environment, checkpointing is a technique that helps tolerate failures that would otherwise force a long-running application to restart from the beginning. The most basic way to implement checkpointing is to stop the application, copy all the required data from the memory to reliable storage (e.g., parallel file ...

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

  7. Game brain - Wikipedia

    en.wikipedia.org/wiki/Game_brain

    Game brain refers to these effects and the state of the brain. His theory has gained some recognition in popular culture, especially among parents who believe that video gaming can have detrimental effects on child development. It has in many instances affected local policy and decision-making regarding the selling of games to minors.

  8. Does your Windows 11 PC keep restarting? Let's fix that ... - AOL

    www.aol.com/news/does-windows-11-pc-keep...

    Select Recovery. Choose Open System Restore. Click Next. Now you will click on your hard drive and select finish.Your computer will automatically restart. An overheating laptop or desktop will try ...

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry.