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Check (also checker, Brit: chequer, or dicing) is a pattern of modified stripes consisting of crossed horizontal and vertical lines which form squares.The pattern typically contains two colours where a single checker (that is a single square within the check pattern) is surrounded on all four sides by a checker of a different colour.
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Consider two patterns made of parallel and equidistant lines, e.g., vertical lines. The step of the first pattern is p, the step of the second is p + δp, with 0 < δp < p. If the lines of the patterns are superimposed at the left of the figure, the shift between the lines increases when going to the right.
A p4g pattern can be looked upon as a checkerboard pattern of copies of a square tile with 4-fold rotational symmetry, and its mirror image. Alternatively it can be looked upon (by shifting half a tile) as a checkerboard pattern of copies of a horizontally and vertically symmetric tile and its 90° rotated version.
Checkerboard rendering or sparse rendering, [1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.
An 8×8 checkerboard is used to play many other games, including chess, whereby it is known as a chessboard. Other rectangular square-tiled boards are also often called checkerboards. In The Netherlands, however, a dambord (checker board) has 10 rows and 10 columns for 100 squares in total (see article International draughts).
Multi-scale camouflage is a type of military camouflage combining patterns at two or more scales, often (though not necessarily) with a digital camouflage pattern created with computer assistance. The function is to provide camouflage over a range of distances, or equivalently over a range of scales (scale-invariant camouflage), in the manner ...