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  2. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Before game engines, games were typically written as singular entities: a game for the Atari 2600, for example, had to be designed from the bottom up to make optimal use of the display hardware—this core display routine is today called the kernel by developers of games for older systems. Other platforms had more leeway, but even when the ...

  3. Digital Eclipse - Wikipedia

    en.wikipedia.org/wiki/Digital_Eclipse

    Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. [1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.

  4. Shantae - Wikipedia

    en.wikipedia.org/wiki/Shantae

    The game received positive reviews, being awarded the Best Visuals [29] and Best DS Game [30] awards for 2010 from IGN. An enhanced port, titled Shantae: Risky's Revenge – Director's Cut , was released for Microsoft Windows on June 14, 2014, PlayStation 4 on June 23, 2015, Wii U on March 24, 2016, Nintendo Switch and Xbox One on October 15 ...

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...

  7. Kaizo Mario World - Wikipedia

    en.wikipedia.org/wiki/Kaizo_Mario_World

    The Japanese word "kaizō" (改造) simply refers to ROM hacking in the gaming industry, since its literal meaning is "reorganize," "restructure," or "reconstruct," but Kaizo Mario World's prominence means that other ROM hacks have used this term to indicate an extreme level of difficulty, such as Kaizo Mario Bros. 3, Kaizo Mario 64, SMG2 The Kaizo Green Stars by Evanbowl, and the Kaizo ...

  8. Codemasters - Wikipedia

    en.wikipedia.org/wiki/Codemasters

    Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine. [47] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.

  9. Category:Unreal Engine 4 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_4_games

    Caffeine (video game) The Caligula Effect; Call of Cthulhu (video game) Call of the Sea; The Callisto Protocol; Century: Age of Ashes; Chernobylite (video game) Chess Ultra; Chivalry 2; Chivalry: Medieval Warfare; Chocobo GP; Choo-Choo Charles; Chorus (video game) City of Brass (video game) Clash: Artifacts of Chaos; Close to the Sun (video ...