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  2. Crowd simulation - Wikipedia

    en.wikipedia.org/wiki/Crowd_simulation

    Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.

  3. Human performance modeling - Wikipedia

    en.wikipedia.org/wiki/Human_performance_modeling

    Human performance modeling (HPM) is a method of quantifying human behavior, cognition, and processes.It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [1]

  4. Behavioral change support system - Wikipedia

    en.wikipedia.org/wiki/Behavioral_change_support...

    The design of these systems and their contents are based on behavioral change theories and models for behavioral change over time. [3] The theory of planned behavior describes the relationship between attitudes, intentions, and the desired behavior. It is considered to be one of the most influential determinant models.

  5. Systems psychology - Wikipedia

    en.wikipedia.org/wiki/Systems_psychology

    Systems psychology is a branch of both theoretical psychology and applied psychology that studies human behaviour and experience as complex systems. It is inspired by systems theory and systems thinking , and based on the theoretical work of Roger Barker , Gregory Bateson , Humberto Maturana and others. [ 1 ]

  6. ACT-R - Wikipedia

    en.wikipedia.org/wiki/ACT-R

    The HAM model was later expanded into the first version of the ACT theory. [37] This was the first time the procedural memory was added to the original declarative memory system, introducing a computational dichotomy that was later proved to hold in human brain. [38] The theory was then further extended into the ACT* model of human cognition. [39]

  7. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  8. Systems simulation - Wikipedia

    en.wikipedia.org/wiki/Systems_Simulation

    One of the most notable video games to incorporate systems simulation is Sim City, [1] which simulates the multiple systems of a functioning city including but not limited to: electricity, water, sewage, public transportation, population growth, social interactions (including, but not limited to jobs, education and emergency response).

  9. Behavioral modeling - Wikipedia

    en.wikipedia.org/wiki/Behavioral_modeling

    If w1 can be deduced given w2 and the model, w2 is said to be observable. In terms of mathematical modeling, the to-be-deduced quantity or variable is often referred to as the latent variable and the observed variable is the manifest variable. Such a system is then called an observable (latent variable) system.

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