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  2. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    Photons interact with an object by some combination of reflection, absorption and transmission. Some materials, such as plate glass and clean water, transmit much of the light that falls on them and reflect little of it; such materials are called optically transparent. Many liquids and aqueous solutions are highly transparent.

  3. Invisibility - Wikipedia

    en.wikipedia.org/wiki/Invisibility

    By using two parabolic cylindric mirrors and one plane mirror, the image of the background is directed around an object, making the object itself invisible - at least from two sides. Invisibility is the state of an object that cannot be seen. An object in this state is said to be invisible (literally, "not visible").

  4. Opacity - Wikipedia

    en.wikipedia.org/wiki/Opacity

    An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction ).

  5. Opaque data type - Wikipedia

    en.wikipedia.org/wiki/Opaque_data_type

    The only thing that the client can do with an object of such a type is to take its memory address, to produce an opaque pointer. If the information provided by the interface is sufficient to determine the type's size, then clients can declare variables , fields , and arrays of that type, assign their values, and possibly compare them for equality.

  6. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    Incidentally, this also makes the objects completely transparent when the viewpoint camera is located inside them, because then all the surfaces of the object are facing away from the camera and are culled by the renderer. To prevent this the object must be set as double-sided (i.e. no back-face culling is done) or have separate inside surfaces.

  7. Z-order - Wikipedia

    en.wikipedia.org/wiki/Z-order

    This is the same as making "layers" of objects where the Z-order determines what object is on top of another. An HTML page can use CSS to specify the Z-order so that some objects can be layered over others. Z-ordering is also used in 3D applications to determine object visibility based on overlap from other objects.

  8. Perceptual transparency - Wikipedia

    en.wikipedia.org/wiki/Perceptual_transparency

    Perceptual transparency is the phenomenon of seeing one surface behind another. In our everyday life, we often experience the view of objects through transparent surfaces. Physically transparent surfaces allow the transmission of a certain amount of light rays through them. Sometimes nearly the totality of rays is transmitted across the surface ...

  9. Transparency meter - Wikipedia

    en.wikipedia.org/wiki/Transparency_meter

    A transparency meter, also called a clarity meter, is an instrument used to measure the transparency of an object. Transparency refers to the optical distinctness with which an object can be seen when viewed through plastic film/sheet, glass, etc. In the manufacture of sheeting/film, or glass the quantitative assessment of transparency is just ...