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Logo used for Lego video games. Since 1995, numerous commercial video games based on Lego, the construction system produced by The Lego Group, have been released.Following the second game, Lego Island, developed and published by Mindscape, The Lego Group published games on its own with its Lego Media division, which was renamed Lego Software in 2000, and Lego Interactive in 2002.
Lego Worlds is a sandbox video game which allows players to build a world made up of Lego bricks. [2] [3] The player is rewarded for collecting objects spread across the map with studs, an in-game currency. The player can build using the items they have encountered.
"Lego" is commonly used as a mass noun ("some Lego") or, in American English, as a countable noun with plural "Legos", to refer to the bricks themselves, [83] but as is common for trademarks, Lego group insists on the name being used as an adjective when referring to a product (as in "LEGO bricks").
The Ninjago Monastery was a new Lego Universe world added to the game within a new build of the game on September 20, 2011. It featured more expansively than Crux Prime the Lego theme Ninjago. The world in comparison to the other worlds was one of the largest. It included the Ninjago Monastery, Skeleton Battlefields and the Ninjago Caves.
As Lego Island, the game was released worldwide on September 26, 1997; copies of the game included a comic book that acted as the game's instruction manual, as well as a Lego minifigure of the Infomaniac. [5]: 19 [7] [3] [16] [17] One day prior to the release, Mindscape fired the entirety of Lego Island ' s development team. The company had a ...
The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
It was the best-selling Lego video game of all-time [39] until being surpassed by Lego Marvel Super Heroes in 2017. [40] Guinness World Records Gamer's Edition 2009 ranked The Complete Saga as the 23rd greatest video game of all time. [41] The game was nominated for Favorite Video Game at the 2012 Kids' Choice Awards, but lost to Just Dance 3. [42]