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  2. Universal Hint System - Wikipedia

    en.wikipedia.org/wiki/Universal_Hint_System

    The Universal Hint System, better known by the acronym UHS, is a form of strategy guide used for video games, created by Jason Strautmann in 1988.The system is designed to provide hints for solving specific parts of games without including premature spoilers.

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  4. Kenny Powers (stuntman) - Wikipedia

    en.wikipedia.org/wiki/Kenny_Powers_(stuntman)

    According to some sources [citation needed], Powers was substituted at the last minute for Carter, without Carter's knowledge, because the jump's backers feared Carter had decided the jump would not work. However, Kenny Powers and Donna Ray Powers have stated that Carter still wanted to do the jump, but the backers were concerned about Carter's ...

  5. Chinese checkers - Wikipedia

    en.wikipedia.org/wiki/Chinese_checkers

    Diamond game (Japanese: ダイヤモンドゲーム) is a variant of Chinese checkers played in South Korea and Japan. It uses the same jump rule as in Chinese checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces.

  6. Template:Super Jump - Wikipedia

    en.wikipedia.org/wiki/Template:Super_Jump

    Mobile page views account for approximately 68% of all page views (90-day average as of September 2024). Briefly, these templates are not included in articles because 1) they are not well designed for mobile, and 2) they significantly increase page sizes—bad for mobile downloads—in a way that is not useful for the mobile use case.

  7. Super Don Quix-ote - Wikipedia

    en.wikipedia.org/wiki/Super_Don_Quix-ote

    In Japan, Game Machine listed Super Don Quix-ote on their December 15, 1984 issue as being the most-successful upright arcade unit of the month. [6]Computer and Video Games magazine gave it a generally positive review in December 1984, stating the "movements of all the characters are very smooth and beautifully depicted" with praise for the arrows and signs; though the reviewer didn't think ...

  8. Tecmo Super Hockey - Wikipedia

    en.wikipedia.org/wiki/Tecmo_Super_Hockey

    Mega Fun magazine rated the game 39%, calling the game poorly programmed and the movement "like brontosaurs over the ice". [3] Next Generation reviewed the game, rating it two stars out of five, and stated that "Tecmo Super Hockey winds up with the rest of the wanna-bes, who would be lucky to lace the skates of EA's phenomenal NHL '95." [4]

  9. Super Jump - Wikipedia

    en.wikipedia.org/wiki/Super_Jump

    Super Jump manga artists were normally Shōnen artists from Weekly Jump, or were supported by another shōnen magazine. Some Weekly Jump series moved with Super Jump's split, due to their higher age level (e.g. Cobra). Very rarely Weekly Jump handed a series over to Weekly Young Jump. If it was, the manga had a much more mature audience.