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On February 7, 2012, Tiny Tower reached 10 million downloads, so Nimblebit gave all Tiny Tower users 10 free "tower bux". [3] The game received a positive reception, reaching a score of 82/100 on Metacritic, with no negative reviews. In the App Store, Tiny Tower reached 4.5 / 5 stars, based on more than 155 thousand user reviews.
Tiny Tower is a business simulation video game developed by NimbleBit, released on June 23, 2011, and November 16, 2011, for iOS and Android devices respectively. The game tasks players with managing a tower filled with virtual people, referred to as “bitizens”, with the goal of building new floors and gradually making the tower taller, which attracts bitizens to move in and work in any ...
Adopt Me!, Brookhaven, Tower of Hell, Frontlines, Sonic Speed Simulator: Proprietary: Rockstar Advanced Game Engine (RAGE) C++: 2006 Yes 3D Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One: List: Proprietary: RPG Maker: 1992 (As RPG Tsukūru Dante 98) Ruby, JavaScript: Yes 2D
Zynga, which has made its fortune on Farmville, has released an app in Canada (not on the American App Store yet) called Dream Heights, which bears much more than a passing resemblance to Tiny ...
Players build departments in their very own store, staff them with associates, collect profits, upgrade displays and repeat the process ad infinitum until they one day become CEO.
This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
You take the role of a mob boss and build your empire through conquest and effective management. 2020: Port Royale 4: Gaming Minds Studios: Historical: WIN: Sequel to Port Royale 3: Pirates & Merchants: 2020: Startup Company: Hovgaard Games: Modern: WIN, MAC, LIN: Business simulation sandbox game. [6] [7] 2021: Airport CEO: Apoapsis Studios ...
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...