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Length-prefixed "short" Strings (up to 64 bytes), marker-terminated "long" Strings and (optional) back-references Arbitrary-length heterogenous arrays with end-marker Arbitrary-length key/value pairs with end-marker Structured Data eXchange Formats (SDXF) Big-endian signed 24-bit or 32-bit integer Big-endian IEEE double
In C and C++ arrays do not support the size function, so programmers often have to declare separate variable to hold the size, and pass it to procedures as a separate parameter. Elements of a newly created array may have undefined values (as in C), or may be defined to have a specific "default" value such as 0 or a null pointer (as in Java).
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)
Length-prefixed JSON is also well-suited for TCP applications, where a single "message" may be divided into arbitrary chunks, because the prefixed length tells the parser exactly how many bytes to expect before attempting to parse a JSON string. This example shows two length-prefixed JSON objects (with each length being the byte-length of the ...
It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a separate part of memory. This makes accessing data in these formats much faster than data in formats requiring more extensive processing, such as JSON , CSV , and in many cases Protocol Buffers.
StringLength[string] Mathematica «FUNCTION» LENGTH(string) or «FUNCTION» BYTE-LENGTH(string) number of characters and number of bytes, respectively COBOL: string length string: a decimal string giving the number of characters Tcl: ≢ string: APL: string.len() Number of bytes Rust [30] string.chars().count() Number of Unicode code points ...
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.