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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character advancement refers to the improvement of a character's statistics later in the game. The player modifies existing statistics and adds new traits, usually by spending experience points or gaining a new experience level. Character advancement typically uses similar rules as character creation.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    [5] [6] [7] The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  4. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or intelligence; to buy special skills, such as martial arts or computer programming; or to build superpowers, such as supersonic flight or telepathy.

  5. Rolemaster - Wikipedia

    en.wikipedia.org/wiki/Rolemaster

    Character Law Although Walker liked the ability to move randomly generated ability scores around to produce the most beneficial results for the character class sought, he disagreed with the system of rolling dice ten times in order to generate character abilities, and then raising two of those abilities up to 90, if they were not already 90 or ...

  6. Hero System - Wikipedia

    en.wikipedia.org/wiki/Hero_System

    The rules were released in two volumes, with the first covering character creation in depth and the second describing campaigns and the running of games. The new genre book for Champions came out shortly thereafter, and a new Fantasy Hero was released in the summer of 2010.

  7. Dungeons & Dragons Basic Set - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Basic_Set

    In a retrospective review of Dungeons & Dragons Basic Set in Black Gate, Scott Taylor said: "In the 'box' I had it all, the player's book with the classes, the experience charts, and the equipment. The dungeon master's booklet provided the finer points of the rules, the monsters, and the treasure I'd be able to find after hard-fought battle". [25]

  8. 7 Wealth Creation Rules: The Mindset Changes That Will Set ...

    www.aol.com/7-wealth-creation-rules-mindset...

    Here are the top wealth creation rules experts say will set you free. Boris Jovanovic / Getty Images/iStockphoto. Develop a Long-Term Focus

  9. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    In the Storytelling System, each character has one Virtue and one Vice. A Virtue is some defining quality of a character's personality and an ideal which they struggle to aspire. A Vice is a basic weakness in the character's personality, and a flaw or guilty pleasure they may indulge even while knowing that there may be consequences to suffer.