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  2. bmon - Wikipedia

    en.wikipedia.org/wiki/Bmon

    bmon is a free and open-source monitoring and debugging tool to monitor bandwidth and capture and display networking-related statistics.It features various output methods including an interactive curses user interface and programmable text output for scripting.

  3. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]

  4. Paessler PRTG - Wikipedia

    en.wikipedia.org/wiki/Paessler_PRTG

    It monitors system conditions like bandwidth usage or uptime and collect statistics from miscellaneous hosts such as switches, routers, servers, and other devices and applications. It was initially released on May 29, 2003 by the German company Paessler GmbH which was founded by Dirk Paessler in 2001.

  5. Multi Router Traffic Grapher - Wikipedia

    en.wikipedia.org/wiki/Multi_Router_Traffic_Grapher

    It was originally developed by Tobias Oetiker and Dave Rand to monitor router traffic, but has developed into a tool that can create graphs and statistics for almost anything. MRTG is written in Perl and can run on Windows, Linux, Unix, Mac OS and NetWare. A sample MRTG bandwidth graph.

  6. DisplayLink - Wikipedia

    en.wikipedia.org/wiki/DisplayLink

    Additionally, it supports the connection of multiple displays to a single computer. DisplayLink serves various customers, including notebook OEMs, LCD monitor manufacturers, and PC accessory vendors. Its technology is compatible with operating systems such as Microsoft Windows, macOS, Android, ChromeOS, and Linux. [1]

  7. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .

  8. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards ...

  9. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...