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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube. Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns".

  3. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The Rubik's Cube is a 3D combination puzzle invented in 1974 [ 2 ][ 3 ] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [ 4 ] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [ 5 ] and then by Ideal Toy Corp in 1980 [ 6 ] via businessman Tibor Laczi and Seven ...

  4. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining ...

  5. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    Superflip. The superflip or 12-flip is a special configuration on a Rubik's Cube, in which all the edge and corner pieces are in the correct permutation, and the eight corners are correctly oriented, but all twelve edges are oriented incorrectly ("flipped"). The term superflip is also used to refer to any algorithm that transforms the Rubik's ...

  6. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    0-553-14017-5. OCLC. 7627746. The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.

  7. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the N×N×N (n= 3) puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers" (or more generally as "cubers"), who focus ...

  8. Square-1 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Square-1_(puzzle)

    Like solutions of the Rubik's Cube, the solutions of Square-1 depend on the use of algorithms discovered either by trial and error, or by using computer searches. However, while solutions of the Rubik's Cube rely on these algorithms more towards the end, they are heavily used throughout the course of solving the Square-1.

  9. Lars Petrus - Wikipedia

    en.wikipedia.org/wiki/Lars_Petrus

    Petrus invented three simple and flexible algorithms to complete the last three steps, which he named Niklas, Sune, and Allan. While the method stands alone as an efficient system for solving the Rubik's Cube, many modifications have been made over the years to stay on the cutting edge of competitive speedcubing. Many more algorithms have been ...